Skip to main content

Preflight and Inflight

This content is also available in an interactive tutorial

One of the main differences between Wing and other languages is that it unifies both infrastructure definitions and application logic under the same programming model. This is enabled by the concepts of the preflight and inflight execution phases:

  • Preflight: Code that runs once, at compile time, and generates the infrastructure configuration of your cloud application. For example, setting up databases, queues, storage buckets, API endpoints, etc.
  • Inflight: Code that runs at runtime and implements your application's behavior. For example, handling API requests, processing queue messages, etc. Inflight code can be executed on various compute platforms in the cloud, such as function services (such as AWS Lambda or Azure Functions), containers (such as ECS or Kubernetes), VMs or even physical servers.

Preflight code

Your preflight code runs once, at compile time, and defines your application's infrastructure configuration. This configuration is then consumed by an infrastructure provisioning engine such as Terraform, CloudFormation, Pulumi or Kubernetes.

For example, this code snippet defines a storage bucket using a class from the standard library:

bring cloud;

let data = new cloud.Bucket();

let orders = { "hummus": 100 };
data.addObject("orders.json", Json.stringify(orders));

Bucket is a class from the standard library, and addObject() is a preflight method of Bucket.

There is no special annotation to define that this is preflight code because preflight is Wing's default execution phase.

Compiling the program with the Wing CLI will synthesize a configuration file which can be used to create the bucket and initialize its contents on a cloud provider.

Preflight code can be also used to configure services or set up more complex event listeners.

For example, this code snippet defines a bucket whose contents will be publicly accessible, and which will be pre-populated with a file during deployment (not while the app is running).

bring cloud;

let bucket = new cloud.Bucket(public: true);
bucket.addObject("file1.txt", "Hello world!");

There are a few global functions with specific behaviors in preflight. For example, adding a log() statement to your preflight code will result in Wing printing the string to the console after compilation.

// hello.w
log("7 * 6 = ${7 * 6}");
$ wing compile hello.w
7 * 6 = 42

Likewise, assert() statements will be evaluated during preflight, and will cause compilation to fail if the assertion fails.

// hello.w
assert(2 + 2 == 5);
$ wing compile hello.w
error: assertion failed: 2 + 2 == 5

Inflight code

Inflight blocks are where you write asynchronous runtime code that can directly interact with resources through their inflight APIs. Inflight functions can be easily packaged and executed onto compute platforms like containers, CI/CD pipelines or FaaS. Inflight code can also be executed multiple times and on different machines in parallel.

Let's walk through some examples.

Inflight code is always contained inside a block that starts with the word inflight.

let greeting = inflight () => {
log("Hello from the cloud!");

Inflight code can call other inflight functions and methods. For example, cloud.Bucket has an inflight method named list() that can be called inside inflight contexts:

bring cloud;

let bucket = new cloud.Bucket();

let firstObject = inflight (): str => {
let items = bucket.list();

Even though bucket is defined in preflight, it's okay to use its inflight method in inflight code because it will always refer to the same bucket "instance" after deployment.

Executing inflight code

For an inflight function to actually get executed, it must be provided to an API that expects inflight code. For example, we can provide it to a cloud.Function:

bring cloud;

let func = new cloud.Function(inflight () => {
log("Hello from the cloud!");

cloud.Function represents an ephemeral, short-lived function, and it expects an inflight function as its first argument. It's responsible for packaging the code (as well as any any other inflight code it calls) so that it can be executed on cloud compute platforms.

Today, inflights are typically compiled into JavaScript, but Wing may also be able to compile them into state machines, orchestrated workflows, and other formats in the future.

Restrictions on inflight code

Inflight code cannot be executed during preflight, because inflight APIs assume all resources have already been deployed.

firstObject(); // error: Cannot call into inflight phase while preflight

Likewise, inflight code cannot call preflight code, because preflight code has the capability to modify your application's infrastructure configuration, which is disallowed after deployment. For example, since addObject is a preflight method, it cannot be called in inflight:

bring cloud;

let bucket = new cloud.Bucket();

let saveCalculation = inflight () => {
bucket.addObject("file1", "${2 ** 10}"); // error: Cannot call into preflight phase while inflight

Instead, to insert an object into the bucket at runtime you would have to use an inflight method from the Bucket class, like put.

Since a class's initializer is just a special kind of preflight function, it also isn't possible to initialize regular classes during preflight:

bring cloud;

inflight () => {
new cloud.Bucket(); // error: Cannot create preflight class "Bucket" in inflight phase

Combining preflight and inflight code

Preflight and inflight functions can be grouped together using classes. A preflight class (the default kind of class) can contain both preflight and inflight methods, as well as preflight and inflight properties.

Here's a class that models a queue that can replay its messages. A cloud.Bucket stores the history of messages, and a cloud.Counter helps with sequencing each new message as it's added to the queue.

bring cloud;

class ReplayableQueue {
queue: cloud.Queue;
bucket: cloud.Bucket;
counter: cloud.Counter;

init() {
this.queue = new cloud.Queue();
this.bucket = new cloud.Bucket();
this.counter = new cloud.Counter();

setConsumer(fn: inflight (str): str){

inflight push(m: str) {
this.bucket.put("messages/${}", m);

inflight replay(){
for i in this.bucket.list() {

let rq = new ReplayableQueue();

It's also possible to define inflight classes. An inflight class can only contain inflight methods and properties. Inflight classes are safe to create in inflight contexts.

For example, this inflight class can be created in an inflight contexts, and its methods can be called in inflight contexts:

inflight () => {
class Person {
name: str;
age: num;

init(name: str, age: num) { = name;
this.age = age;

inflight greet() {
log("Hello, ${}!");

let p = new Person("John", 30);

Using preflight data from inflight

While inflight code can't call preflight code, it's perfectly ok to reference data from preflight.

For example, the cloud.Api class has a preflight field named url. Since it's a piece of static data, it can be directly referenced inflight:

bring cloud;
bring http;

let api = new cloud.Api();
api.get("/test", inflight (req: cloud.ApiRequest): cloud.ApiResponse => {
return cloud.ApiResponse {
status: 200,
body: "success!"

let checkEndpoint = inflight () => {
let url = api.url; // this is OK
let path = "${url}/test";
let response = http.get(path);
assert(response.status == 200);
new cloud.Function(checkEndpoint);

However, mutation to preflight data is not allowed. This mean means that variables from preflight cannot be reassigned to, and mutable collections like MutArray and MutMap cannot be modified.

let var count = 3;
let names = MutArray<str>["John", "Jane", "Joe"];

count = count + 1; // OK
names.push("Jack"); // OK

inflight () => {
count = count + 1; // error: Variable cannot be reassigned from inflight
names.push("Jill"); // error: variable "names" cannot be mutated in inflight - error message not
// implemented yet, see

Phase-independent code

The global functions log, assert, and throw can all be used in both preflight and inflight code.

Issue #435 is tracking support for the capability to define phase-independent functions.


  • Preflight code is code that runs once, at compile time, to generate the infrastructure configuration of your cloud application.
  • Inflight code is code that runs at runtime to handle your application logic.
  • Wing programs start in preflight, but can switch to inflight using the inflight keyword.
  • Preflight functions can only call other preflight functions, and inflight functions can only call other inflight functions.
  • Classes can be used to group preflight and inflight code together.
  • A class's inflight methods can only be called in inflight contexts, and a class's preflight methods can only be called in preflight contexts.
  • Inflight code can reference data like global variables and class fields from preflight, but the data cannot be mutated.